Herzog
Zwei Strategy, part one
The units in the Herzog Zwei army
Now
let's take a look at all the units at your disposal: Infantry, Motorbike,
Armored Car, Tank, SAM, Gatling Gun, Boat, and Supply Truck.
Infantry
- cost: $500 - The infantry is the backbone of your offense,
by serving one crucial function: taking over minor bases. Remember:
you need four soldiers to take over a base. Unfortunately, that's
all they're good for; while Infantry uses no supplies, they are
the weakest units in the game, and almost worthless in battle.
Motorbike
- cost: $950 - The appeal of the motorbike is its speed. These
are the fastest units on the ground; the perfect harassment tool
for a quick run on a Home Base. On the down side, motorbikes are
weak in ammo and armor, and the money is better spend on stronger
hardware.
Armored
Car - cost: $1300 - Armored cars are the weapon of choice for
the armchair general short on cash. These units are cheaper and
have more ammunition than tanks. The trade-off is that the Armored
Car is weaker than the tank; shots do half the damage.
Tank
- cost: $3200 - Ah, the tank; now we're cooking with gas! This
is the definitive weapon in HZ. In roving packs, these babies are
downright lethal. Just send four tanks to your friend's Home Base
if you don't believe me. But the tank has weaknesses. Expensive
and slow moving (especially on rough terrain), these units are somewhat
vulnerable against the Mech.
Boat
- $3400 - For the maps with water, we have the boats. These
units are strong, carry a lot of ammo, and are excellent for attacking
Home Bases. The water gives them an added defense, too; you can
only fire upon a boat from land, while the boats can just keep floating
around. Its only faults (that I can think of) is its slow speed.
Pricey, but worth it.
Mobile
SAM - cost: $4300 - How do you stop the Mech? Simple -- you
pull out the SAMs. This is how you stop that other Mech from flying
in and dropping soldiers in front of your bases; this should be
the backbone of your defense. Unfortunately, SAMs only attack airborne
targets; they're completely useless against all ground units.
Gatling
Gun - cost: $15000 - Ouch! This thing costs more than my first
year of college. But make no mistake, it's worth every penny. In
addition to a powerful cannon against ground targets, the GG fires
missiles against the enemy Mech. These missiles are slower than
the SAM's, but they travel further and do considerably more damage.
Their only weakness is their immobility, but this is primarily a
defensive tool.
Supply
Truck - cost: $1500 - Without steady supplies, your units will
run out of fuel and ammo, and you'll be left up a creek (that's
a Minnesota expression). Thankfully, supply trucks are dirt cheap.
They sometimes have the annoying habit of driving around aimlessly
when they're needed most, but there are a couple tricks around that
(I'll tell you later). Be warned: supply trucks are completely defenseless..
next
page -- we'll look at
the orders you give your units. |