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Herzog Zwei Strategy, part two


How to Beat the Computer Player

Win the single-player games and leave time for lunch.

 

Herzog Zwei's surprisingly easy one-player mode.

 

In most early Herzog Zwei games, the computer tends to overwhelm the player, who might begin to think he or she is in over their head. In fact, beating the computer is pretty easy. Once you learn what to look for, winning single-player matches becomes a cinch.

 

How the Computer Plays

The computer follows the exact same pattern, game in, game out. At the beginning, he will deploy a number of units to defend its HB. Then he will deploy Infantry and move to capture one of your bases.

The Cross Formation with SAM's.This is when you strike. You should already have either captured a neutral base or saved up money for SAM's. Once you see which base the computer is attacking, build all your defenses there. You want to concentrate on air defenses, which means 4 SAM's. This is where the Cross Formation is worth its weight in gold.

With the SAM's and your Mech, you should easily destroy the computer Mech. You'll also learn his weakness: this computer is stubborn. Visciously stubborn.

What usually happens is this: the computer flies to the nearest friendly base and builds one unit, either Infantry, Armored Car, or Tank. He then takes the unit and flies to your base, drops off the unit, and returns for another run.

You blow up his Mech, and the computer just comes back for more. Again and again and again. Sometimes it tries to sneak in by dropping units from a distance and running off, but it almost never changes tactics or targets another base. It follows the same stubborn pattern over and over.

 

Going on the Offensive

You will usually need two or three tanks to support the SAM's and leave the situation in your army's hands. Be sure to check up now and then, because they will be slowly chipped away if you don't pay attention.

Go on the offensive, using whatever works best for you. Send a couple Harassment strikes. Then, while the computer obsessively adds units to defend its HB, take his minor bases away and start building those Tank convoys. If there's water, start building Boats. The computer can't handle Boats.

Once you hit your groove, you should win matches in 15-20 minutes. The higher difficulty levels add more powerful units at the bases, but the same pattern applies. Just don't lose any Mech's yourself, and you'll soon be bored stupid and start looking for friends to play against. Which is the way it should be, really.

 

page 1
The opening game, defending your bases.

page 2
General strategies for maps 1-4.

page 3
General strategies for maps 5-8.

page 4
Harassment, sabotage, running home.

page 5
Some advanced defensive tactics.

page 6
Thinking offensively.

page 7
More offense, there's always more offense.

page 8
Using your Mech effectively.

page 9
How to easily beat the computer player.

       
           
             
       

Epilogue

Thank you for reading through the Herzog Zwei Strategy Guides. It has been a labor of love, and I hope you have a greater appreciation and understanding of this videogame classic. At this point, you have everything you need to know.

I wanted a definitive online source that taught the game, and the strategy, to newcomers. Learning Herzog Zwei wasn't easy for me, so I wanted to change that.

Don't forget that the Gens emulator allows for multiplayer games over the Internet. But you already know that.