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Home > Pop > Videogames > Herzog Zwei Strategy, part 2

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Herzog Zwei Strategy, part two


More Offense, There's Always More Offense

A few more advanced strategies for offense.

 

Infantry Flood

An Infantry Flood.There is a tactic in Advance Wars that is pretty popular. It basically involves overwhelming your opponent with wave after wave of infantry. This is similar to something I use in Herzog Zwei.

Mastering Herzog Zwei means learning to do several things at once. Sending out a flood of infantry to capture bases should always be a priority. They're inexpensive and very fast to build, so you can always send at least a couple soldiers off from where you are.

In this example, I've sent out a flood of infantry (4 shown here). Another four are capturing one of Red's bases, these four are slogging through the tar pits (did I mention the pits are a pain?), and another two or three are wandering around.

Be sure to fly out a little bit before dropping your soldiers off. Sometimes, they just aren't that bright, especially in the more enclosed levels. If you see them bumping into forests and walls, just pick them up and move a little. Infantry will find a nearby base.

The key is to adapt to what your opponent does, and force him/her to face several problems at once. If you can effectively combine an Infantry Rush with Motorbike Harrassment, some Sabotage and a convoy base attack, you'll own the game.

 

 

Attack on Several Fronts

Map 5 - StadtAnother key to mastery lies in attacking on several fronts. You can send all the Tanks you want towards the HB; if they drive into a wall of Gatling Guns, it's all a waste.

Again, you can't do everything at once, so you want to throw your opponent off-balance by working on multiple fonts. This can mean mixing an Infantry Flood with a convoy assault on a minor base. This also means hitting HB from different angles. Stadt, the city map, is a perfect example. From each of your three minor bases, you can send out Infantry; you can Harass; you can assemble small convoys (1-2 units) for the final push.

There are examples of this on nearly all of the battlefields. Send out your units, then fly to the next base and repeat. Remember my example of the Tank-and-three-Cars convoy? The HB was wiped out in ten seconds flat.

 

Some Extra Notes

Remember that convoy you sent to an opposing base? Here's an interesting quirk: once your soldiers finally capture that base, your vehicles will drive off towards the next nearest base. This can be used to your advantage.

If a Cross Formation of SAM's or Gatling Guns is giving you trouble, just send out a row of Tanks in their direction. If you can take out one of their units, you'll release their Supply Truck, which always wanders off. Pretty soon, the ammo runs out, and your headaches will be easier.

If you're going to destroy enemy units yourself, be mindful of where their guns are pointed. Those Tanks have to turn their turrets before firing back at your Mech, so be sure to attack from behind.

On levels with water, be sure to place vehicles where they can destroy incoming Boats. There's nothing worse than watching a Boat wipe out a heavily-defended HB that can't hit.

 

next page -- using your Mech for fun and profit.

 

page 1
The opening game, defending your bases.

page 2
General strategies for maps 1-4.

page 3
General strategies for maps 5-8.

page 4
Harassment, sabotage, running home.

page 5
Some advanced defensive tactics.

page 6
Thinking offensively.

page 7
More offense, there's always more offense.

page 8
Using your Mech effectively.

page 9
How to easily beat the computer player.