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Home > Pop > Videogames > Herzog Zwei Strategy, part 2

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Herzog Zwei Strategy, part two


A look at the maps (5-8)

Let's jot down some more notes about general tactics needed for the second 4 levels in Herzog Zwei.

 

Level 5 map - StadtLevel 5 Stadt - The most open-ended map in Herzog, which is both a blessing and a curse. Because there's little territory or natural barriers, it can be easy to send out swarms of infantry and convoys against the minor bases. Motorbike Harrassment is perfect; heck, use armored cars when you have the cash. Blue has a slight advantage here, but bases can switch hands very easily (I've had it happen without noticing). You can asault the HB from almost anywhere, so take that into account.

 

Level 6 map - EisfreiLevel 6 Eisfrei - First, be careful about the ice, which is slippery and can be a problem. The center base (neutral) is almost always going to be a major front, but it's not the end of the world for whoever loses it. There's still the two bases at the corners (especially the overlooked upper-right base), which can open up a second front or just Harass when needed. Oh, and the boats get caught on everything, so be careful where you're dropping them. I'd keep one nearby HB just for defense against attacking boats.

 

Level 7 map - WaldungLevel 7 Waldung - You have two opions here. You can go through the tar pits or around them. Going through sets up a D-Day assault which can be cut down pretty badly, especially if your friend's got two or three Gatling Guns at his closest base. Note the neutral bases. They're out of the way, but controlling them can cut off the main avenues, forcing your opponents into, you guessed it, that damn tar pit. The real fight's going to be over the pits and especially the neutral bases closest to it.

 

Level 8 map - OaseLevel 8 Oase - The best level in Herzog? Options, options, options. First, use the river as much as possible. Send boats to the enemy HB, and keep at least one back for defense. Don't forget the neutral bases, which are out of your way; that means something's got to be open somewhere. Also, use the terrain to your advantage. I'd say the closest red and blue bases (right of the river) would be the main front, but the map is open enough for anything to happen.

 

next page -- harassment, sabotage, running home.

 

page 1
The opening game, defending your bases.

page 2
General strategies for maps 1-4.

page 3
General strategies for maps 5-8.

page 4
Harassment, sabotage, running home.

page 5
Some advanced defensive tactics.

page 6
Thinking offensively.

page 7
More offense, there's always more offense.

page 8
Using your Mech effectively.

page 9
How to easily beat the computer player.