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Home > Pop > Videogames > Herzog Zwei Strategy, part 2

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Herzog Zwei Strategy, part two


Some level-specific tactics (1-4)

Let's jot down some notes about general tactics needed for the first 4 levels in Herzog Zwei.

 

Level 1 map - AbgrundLevel 1 Abgrund - First thing is to capture two or three bases as quickly as possible. Because you both start with nothing, there's no threat of an early assault. Next, make sure to control one of the three small islands, especially the middle island. Don't overlook the bases on the upper-right corner; you can mount an effective back-door attack against Red's base from there. But the bottom-left quadrant is the main front.

 

Level 2 map - VulkanLevel 2 Vulkan - The two major hot spots will be the two bases at the bottom-left corner, and the neutral island at the upper-right. You'll need to capture bases, so what I'd suggest is to tie your opponent down one one front as much as possible, and sneak some units through the other way. I'd also use Motorbikes for Harrassment now and then. Don't lose your 3 bases! If you do, you'll be royally screwed. Be careful with the lava, which will fry all of your units with ease.

 

Level 3 map - LochLevel 3 Loch - This is the best defensive level in the game, so that's how you should plan. This isn't a good place to send swarms of convoys or infantry, since they often get lost. Instead, focus on your air defense and fly your units in whenever possible. The two neutral bases in the middle are the most important, since that where you can safely attack the HB with waves of vehicles. The bottom-left bases will be a major flashpoint. That's where I'd put most of my eggs.

 

Level 4 map - StrandLevel 4 Strand - My favorite map, if only because I dig the boats. You need to control at least one of the two middlemost neutral bases. The boats are the key, as both as Harrassment tool and as a major assault on the HB. Pile up on air defenses, at least four SAM's on your middle base, plus a couple tanks, of course. Heck, drop a tank on their main island just to keep 'em distracted, but don't go flying around recklessly. And pay attention to your boats' fuel levels!

 

next page -- some strategies for the second four maps.

 

page 1
The opening game, defending your bases.

page 2
General strategies for maps 1-4.

page 3
General strategies for maps 5-8.

page 4
Harassment, sabotage, running home.

page 5
Some advanced defensive tactics.

page 6
Thinking offensively.

page 7
More offense, there's always more offense.

page 8
Using your Mech effectively.

page 9
How to easily beat the computer player.