After
years of suppressed animosity, the Twin Cities are now exploding
in open battle. No more dealing with those whiny, passive-aggressive
crybabies across the river. Jesse Ventura leads the attack!
For 2 players.
Standing
Army: You begin the match with two infantry,
two APC's, and one attack copter. As is often the case, I
prefer skipping the first two or three turns, and give you
a standing army so you can start moving right away.
Castle
Walls: Each side has two layers of metal
pipe that serve as a defensive wall. There are several weak
points that can be breached, which should reduce bottlenecking
and traffic jams. Remember that the pipe joints have 99 hit
points, so you'll need heavy firepower to break them.
Mountain
Pass: The second route to take is through
the mountains and across the river. There are two points
near the center of the board for land vehicles to travel.
Be warned, however, that these areas can be well-defended.
Knowing which route to take is very important, and it depends
on what your opponent is doing.
Airport: You
only get one airport each, so whatever you do, don't lose it!
That should go without saying, considering how close to your
home base it is.
Neutral
Cities: There are 18 neutral cities and
2 neutral bases on this map, split evenly between the two
sides. Be sure to capture the three cities closely packed
between the inner and outer walls. These will be your most
important territory to defend.
Notice
where the neutral bases are situated. Their location should give
you a solid point to move into your opponent's territory across
the river. Controlling these bases should be a top priority.
Mario's
Secret Stash: Now here's my favorite feature
of this map - the secret missile silos located just off the
playfield. I was thinking of all those endless bonus screens
from Super Mario Brothers, and maybe even the old computer
game classic Spy Vs. Spy. The smaller playfield was constructed
first, and the missiles were added at the end.
You'll
need to break the pipe joint in order to gain access to the 10
missiles. You'll need to fly some infantry in there, but once
there, everything is accessable on foot. A good strategy is to
fly several infantry to the bonus area and hold them there until
needed. Unleash a torrent of missiles and cripple the other army
in one fell swoop!
Oh,
and it goes without saying that you don't want the other player
to sneak into your missile area. Keep that hole blocked and everything
should be fine. What a great map. |