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Advance Wars 2 Custom Maps
Sunburst - Advance Wars 2 - click for closeup
 
 
   
   

Advance Wars 2 is the excellent strategy game for the Gameboy Advance.

Here are some multiplayer maps that I created with the game's custom map editor. Share and enjoy!

 

Sunburst
(click for closeup)

Player: 2 - Bases: 2 - Sea Ports: 1
Extras: 24 neutral cities, 8 neutral bases.

   
 

As a change of pace, this 2-player map sees the armies meeting at the center, and working their way outward. Secure your territory, or sneak across to the other beach and cause miscief. Is that a rocket in your HQ?

Home Island: Each player's home island contains the HQ, two bases, and a seaport. You begin with two infantry units, one APC, and one lander. You should be able to start moving right away. Where you choose to go is entirely up to you.

Small Lake: The center lake is small enough for your landers to reach the beach from the seaport in one turn. Use this to your advantage.

If you really want to be a jerk, you could save up for a submarine and start sinking boats. Not that I would ever do that. Oh, no. Not me. Did I hear you say "battleship"? Now you're really causing trouble.

Neutral territory: Each of the eight sections on the map contain the same number of territories - three neutral cities and one neutral base. Now, since each player has a lot of space to cover, you have a lot of freedom in choosing what to capture. I always go for the nearest bases first, and try to control the center as much as possible.

Start in the middle, then work your way outward. Don't be obsessed with capturing cities right away. Unless you can score some quick strikes, this will be a long war. Think long-term.

The pipes, the pipes are calling: There are one or two breakable seams on each of the eight metal pipes. You can either use the pipes as a defensive barrier, or you can start breaking through to open another line of attack. This is especially important at the north and south pipes; the one open space will easily cause traffic jams.

Remember to use all your options and draw an attack from another direction if forces are trapped somewhere. You opponent has to be vulnerable somewhere.

Symmetry Bites: No doubt some of you may be upset that this board isn't perfectly symmmetrical. Tough. Deal with it. I'm an artist, so I enjoy the slightly off-center look of this map. The look of a map is often as important to me as anything else.

Each side has an equal chance for victory. A good map should give you the tools, and leave all the options to you. At least, that's my theory.

Why those four ponds?: Why not? Don't be so nosy.

   
 

Detail of Sunburst

Download Map Pack #5
(featuring maps 13 - 15)

       

Candyland Sucks
Crazy, Baby!
Die Fatty Die!
Freak'n Vietnam, Man
Drink and Drown
Kill the Swiss
Flatland Bums
Rampart
Where's Ohma?
Oasis

Adventure!
Gonzo's Dead
Gauntlet Lives
Sunburst
Twin City War

 

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