go to the Home Page
gallery | pop | artdisc | contact | faq | sitemap
go to the main Pop page
Home > Pop > Videogames > Adventure!

powered by FreeFind
 
Advance Wars 2 Custom Maps
Adventure! - click for closeup
 
 
   
   

Advance Wars 2 is the excellent strategy game for the Gameboy Advance.

Here are some multiplayer maps that I created with the game's custom map editor. Share and enjoy!

 

Adventure!
(click for closeup)

Player: 3 - Bases: 2 - Airports: 1
Extras: 1 t-copter, 24 neutral cities.

   
 

And it came to pass, that the Heroic Dot would spawn many offspring, who would then start killing one another like College Republicans on a bender.

Adventure: This level is pretty obvious to anyone who grew up with an Atari 2600. It's a throwback to Advanture, Warren Robinett's groundbraking game from 1978. Not only was this the first graphical advanture game (take that, Zelda), it was also the first game to feature an "easter egg" - Robinett's name hidden in a secret room.

Castle: The castle is densely packed with forests, slowing movement a little, but the 10 cities make it the perfect battleground. Yellow may have home-field advantage, but red and blue both have openings to drive through.

The Dragon Ducks: Yeah, the roads surrounding red and blue do look like those dragon duck, uh, things. What the heck were those things, anyway?

Also, don't forget to use those blocks of forest as a defensive cover (rockets, artillery).

Aircraft: You begin with a helicopter, so you can begin shooting each other right away. Be sure to use transport copters to move mechs around. Just don't stretch yourself too thin; getting your copter shot down will put you at a serious disadvantage, as enemy soldiers can capture cities unscathed.

Multiple Fronts: Each player can quickly attack the others, so keep this in mind. An important tactic is to disrupt the other two when they're caught in heavy fighting. Sometimes it's more important to let your friends weaken each other than to destroy them one at a time.

Never get caught in one front. Keep your options open.

Balance: It's a different challenge to design a map for three players than four. You can't simply chop the playfield into fourths and call it a day.

Perfecting the balance for Adventure! took a surprisingly long time, and a lot of minor tweaks and alterations. But make no mistake, each player has an equal shot against one another. Yellow may seem to be in a pinch, but she can more than handle herself.

Adventure may be my best map. It's going to take me a long while to top this.

   
 

Detail of Adventure!

Download Map Pack #4
(featuring maps 10 - 12)

   
           

Candyland Sucks
Crazy, Baby!
Die Fatty Die!
Freak'n Vietnam, Man
Drink and Drown
Kill the Swiss
Flatland Bums
Rampart
Where's Ohma?
Oasis

Adventure!
Gonzo's Dead
Gauntlet Lives
Sunburst
Twin City War

 

page 1
page 2
page 3
page 4
page 5
page 6
page 7
page 8
page 9
page 10

page 11
page 12
page 13
page 14
page 15