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Advance Wars 2 Custom Maps
Kill the Swiss - click for closeup
 
 
   
   

Advance Wars 2 is the excellent strategy game for the Gameboy Advance.

Here are some multiplayer maps that I created with the game's custom map editor. Share and enjoy!

 

Kill the Swiss
(click for closeup)

Players: 4 - Bases: 8
Extras: 24 neutral cities.

In Switzerland, they had brotherly love. And after 500 years of peace and democracy, what did they produce? The cookoo clock. Bring on the civil war! Kill the Swiss!

HQ Placement: It's a standard cliche to put the Home Bases at the corners and as far away from the action as possible. I think good level design should offer more variety, and putting each player's HQ in the thick of the action presents unique challenges.

Panic Attack: My idea for this level was to provide each player with many factories, but then scatter them across the battlefield. It's much more fun than handing you a quadrant and giving you your own country, and I've dabbled in this idea on Candyland Sucks and Drink and Drown.

What makes this so great is that it creates an instant sense of panic. Notice that your HQ is in the open; it can be reached by any number of enemy factories. Your first priority is get back home and defend your capital.

Open Warfare: Within a few turns, the entire battlefield is erupting in open warfare. This is exactly what I wanted to achieve, and it gives this map its greatness. There are no front lines; every square inch can erupt in violence.

Why aren't any of the standard Advance Wars maps this good? I want that panic rush we get from playing Robotron.

Factories and Cities: Each player begins with 8 factories, which gives you several strategic options. You can place forces almost anywhere, but you must also defend your territory. And, let's not forget about your capital.

There are also 24 neutral cities, adding another layer of complexity. My level designs usually focus on small forces, because I'm not fond of seeing swarms of Neotanks bulldozing everything in sight. Where's the strategy in that? Fortunately, the chaos of this map will require that you pass on the more expensive hardware.

Fog of War: I try to design these levels for both daytime and Fog of War play. It's much better to give players as many options as possible, and let them customize as they wish (this is the Goldeneye Rule).

Fog of War adds to the tension, and forces you to pay even more attention to defense. There's always the feeling that something is just out of reach, hiding in the shadows. The layout is just perfect for this mode, with mountains, forests, roads, and buildings colliding into each other. Great fun.

   
 

Detail of Kill the Swiss

Download Map Pack #2
(featuring maps 4 - 6)

       

Candyland Sucks
Crazy, Baby!
Die Fatty Die!
Freak'n Vietnam, Man
Drink and Drown
Kill the Swiss
Flatland Bums
Rampart
Where's Ohma?
Oasis

Adventure!
Gonzo's Dead
Gauntlet Lives
Sunburst
Twin City War

 

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