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Advance Wars 2 Custom Maps
Drink and Drown - click for closeup
 
 
   
   

Advance Wars 2 is the excellent strategy game for the Gameboy Advance.

Here are some multiplayer maps that I created with the game's custom map editor. Share and enjoy!

 

Drink and Drown
(click for closeup)

Players: 4 - Bases: 2 - Cities: 3 - Ports: 2
Extras: 2 subs, 2 landers, 1 cruiser, 1 battleship, 12 cities.

Drink and Drown in naval warfare. The stage is set for epic battles on the high seas that would make Russell Crowe blush. Can you land your troops on the islands?

Naval Units: Always trying to innovate and create something new, this level focuses on naval warfare. There are never enough quality ocean battles in this game, so this should solve that problem.

Each player begins with 2 landers, 2 submarines, a cruiser, and a battleship, a fairly impressive convoy. Isn't this better than spending the first five turns building up an army? Be careful, now; those ships are very expensive to replace.

Capture buildings: I think if you are going to begin a game owning cities and bases, then it should be possible for opponents to capture them. In each quadrant, 1 city and 1 base are vulnerable to capture from each player's corner territory.

This is an example of balancing gameplay. I also did this to force the computer onto the center island chain.

Sea Ports: Note that there are no neutral ports in Drink and Drown. Losing a port can prove devestating, so focus your strategy on these buildings.

Islands: You'll have to land on the islands and capture buildings if you want to keep that navy afloat. There's the option of grabbing neutral cities, especially the two islands on the east and west. You can also take away your friends' cities on the northern and southern islands, doubly useful.

The center island chain allows for some great land battles without becoming too bogged down or complicated. This is also important territory to control when you are about to lead that final assault.

Balance: Just a short word or two about that all-important gameplay balance. You want to create maps that are equally fair for all players, but you don't want to settle for making everything symmetrical. That's boring. Notice that all the islands here have a distinctive look. The design should serve the players, not the other way around. Finally, keep bottlenecks to a minimum. Traffic jams are not fun!

Fog of War: While I designed this for daytime combat, there are more than enough hiding spaces to make Fog of War a lot of fun. I think nighttime is much better, anyway; it keeps you guessing and keeps you honest.

   
 

Detail of Drink and Drown

Download Map Pack #2
(featuring maps 4 - 6)

       

Candyland Sucks
Crazy, Baby!
Die Fatty Die!
Freak'n Vietnam, Man
Drink and Drown
Kill the Swiss
Flatland Bums
Rampart
Where's Ohma?
Oasis

Adventure!
Gonzo's Dead
Gauntlet Lives
Sunburst
Twin City War

 

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