Bloody
urban warfare is in store for Die Fatty Die!, set in a
crowded mountain community. Each player starts out in their own
corner, leading to fierce territory battles.
Soldiers:
Each player begins with several Infantry units. Once again, there's
a lot of territory to cross, and I'd rather skip the first few turns
and get to the action. Every player will be able to reach a neutral
city on their second turn, and capture a number of them quickly.
Two
bases: There are only two factories for each side.
Only two. This is done to provide some balance,
to prevent this city map from turning into a tank war. Even though
you may control a large number of cities, you can only produce two
new units per turn, and they're all way back at home.
What
this means is that you have to pace yourself, and plan ahead. Should
you choose heavy firepower? Should you choose something that's fast?
Should you churn out endless Mech units and flood the city?
Fog
of War: Die Fatty Die! is perfect for the
Fog of War, between the many city streets and all the forests and
mountains. This is where building of Artillery and Mechs can be
devestating, and drag down even the largest convoy. Which is pretty
much what urban warfare is.
The
mountains and forests are heavy enough so that you can put infantry
on top of a mountain, while keeping him defended from mechanized
units like Anti-Air Cars.
Home
Bases: Like my other maps, you have to keep an eye
on your HB. Pay attention to the fact that there are two roads to
each base, and a clever player could sneak in through the back door
when no one's looking.
This
is another excellent example of my insistance on balancing defense
and offense. I want players to be forced to make decisions, to plan
several turns ahead. A passive approach will surrended precious
cities, but over-aggression will quickly lead to ruin.
Paved
Roads:
The many intersecting roads allow for quick and easy movement anywhere
on the board. Be careful that you don't become too confident; the
woods can easily hide enough defenses to conquer any army. Don't
get caught on the bridges! These are the dreaded bottlenecks. |